Naim Falandino

a guy who doesn't write enough

Assassin’s Creed 2

[Note: I know I haven't been posting hardly at all lately. I have tasked good buddy Paul with giving me a topic to write on to start getting me back into the habit. This is the first one.]

The hype machine for Assassin’s Creed 2 has started up apparently with the realease of a teaser ahead of the official reveal next week. As I watched it got me thinking back to the first game a bit (which I posted some early thoughts on) and how it ended.

Those initial complaints of mine carried through the entire game pretty much. By the time I finished it I was left empty by how badly the gameplay itself fell flat. It was great in short bursts but the lack of variety and “meh” combat really hampered the experience in general. In my opinion you really did get some sense of the fact that the vast majority of the development cycle was spent on technical aspects of the game, not the gameplay itself.

Luckily, however, I did also get the feeling that while the devs were working on the engine they did manage to work out a story that was pretty interesting. I do think the dialog was a bit rough in places, but the overall story did grab my interest and by the very end with all its lose ends I felt that they were setting themselves up for a successful second game.

The majority of the technical aspects should have been worked out at this point so now they can focus on something that didn’t quite make it in the first game: Making it fun.

The teaser doesn’t say much, but here’s what I got out of it:

  • the handy-dandy hidden blade will make a return
  • it will most likely be set during the Renaissance (or at least, we’ll be playing in that time period through the genetic memory magic machine)
  • there could very well be a flying contraption

Sounds good to me. The sections where I was most interested in the first game involved slowly walking around a modern apartment engaging in linear, non-branching dialog or looking at bizzare scrawls on the walls and floor. Let’s hope the second one improves on that.

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  1. Jason

     /  06 April 2009

    Haven’t watched the teaser yet, but it sounds cool. I agree though, the “real world” portion of the new one would likely serve the game better if it were more significant. What I had expected, or perhaps hoped while playing the first one (some of this may have even been in it, I forget a lot of it already) was that during the RL portions at each step, the character would further improve and gain abilities from the experiences in the chamber. Culminating in stabbing the scientist dudes in the face with the pen and doing some crazy Altairove to escape and subsequently be chased in the RL portion. Among other things though; that would have closed off sequels, or at least ones they have planned.

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  2. My theory: The second game will incorporate more action in the real world but it will still be somewhat limited. The third game (it was said originally that this was planned as a trilogy) will focus primarily on the real world, though I suspect there’ll be some animus segments as well.

    Completely a wild guess though.

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  3. By the way, what happened to your site?

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